

The user is on his way home when a notification appears, while a meteor shower is visible nearby.
The OS recognises his interest in astronomy and connects it with his current location — anticipating a meaningful overlap between context and curiosity.
01
The user is guided to the best nearby viewing spot for the meteor shower.
The OS cross-references data from multiple sources — merging location, time, and relevance — to bring information into real-world context.
02
The user watches as meteors streak across the night sky, with additional details appearing as an AR overlay on the device.
Features are dynamically activated when the user’s location overlaps with relevant environmental data.
03
The user is on his way home when a notification appears, while a meteor shower is visible nearby.
The OS recognises his interest in astronomy and connects it with his current location — anticipating a meaningful overlap between context and curiosity.
01
The user is guided to the best nearby viewing spot for the meteor shower.
The OS cross-references data from multiple sources — merging location, time, and relevance — to bring information into real-world context.
02
The user watches as meteors streak across the night sky, with additional details appearing as an AR overlay on the device.
Features are dynamically activated when the user’s location overlaps with relevant environmental data.
03
Toniebox 2
Creating the Tonieverse
For Toniebox 2, I developed the “Tonieverse” as a visual concept for a growing world of play. I centred the storytelling on how new playsets expand the experience beyond audio, opening up possibilities for exploration and discovery. Clear graphics explained the game mechanics, while playful compositions expressed the product’s character. This balance shaped a visual direction that made the expanded system easy to understand and inviting to explore.
CGI Lead | Art Director
Noto GmbH | Tonies
CGI Lead | Art Director
Noto GmbH | Tonies



