The user is on his way home when a notification appears, while a meteor shower is visible nearby.

The OS recognises his interest in astronomy and connects it with his current location — anticipating a meaningful overlap between context and curiosity.

01

The user is guided to the best nearby viewing spot for the meteor shower.

The OS cross-references data from multiple sources — merging location, time, and relevance — to bring information into real-world context.

02

The user watches as meteors streak across the night sky, with additional details appearing as an AR overlay on the device.

Features are dynamically activated when the user’s location overlaps with relevant environmental data.

03

The user is on his way home when a notification appears, while a meteor shower is visible nearby.

The OS recognises his interest in astronomy and connects it with his current location — anticipating a meaningful overlap between context and curiosity.

01

The user is guided to the best nearby viewing spot for the meteor shower.

The OS cross-references data from multiple sources — merging location, time, and relevance — to bring information into real-world context.

02

The user watches as meteors streak across the night sky, with additional details appearing as an AR overlay on the device.

Features are dynamically activated when the user’s location overlaps with relevant environmental data.

03

OS 3.0

Designing Around Everyday Stories

OS 3.0 organises the operating system around intent, not applications. Adaptive surfaces replace apps, pulling together the content, tools, and suggestions relevant to whatever the user is doing. Voice drives the interaction, backed by text and powered by large language models. A scenario like discovering a nearby meteor shower demonstrates this: the system reads context, turns it into action, links digital assistance to physical experience, and adapts to the user's habits over time.