The great challenge when working in virtual reality is that the designer has no way of doing this in a native VR environment.
This is due on the one hand to the integration of appropriate features in common programs, and on the other hand to the lack of input devices. My project tackles this problem by providing an input device for constructing products, creating figures, or building VR environments. Working while sitting on a complex Assembly should go seamlessly into looking at the life-size model, in which the last subtleties can still be tackled. This is made possible by a belt attachment and a charging station, through which the controller can be used as a kind of steering wheel through the virtual space.
With this new category of controllers, which is deliberately different from the gaming segment, I tried to cover the individual requirements of different user groups by designing the product with a modular approach.
The VR-IN controller has a detachable controller on the right-hand side based on conventional VR input methods. The left side is reserved for a 3D mouse that can be used to move objects in virtual reality.
In virtual reality, the user is shown the controller with all functions relevant to his activity. The controller is captured by the cameras integrated in the VR glasses and "projected" onto the keyboard. To enable the user to orientate himself, his hands are tracked by the sensors located in the sensor bar and are also displayed in VR.