The great challenge when working in virtual reality is that the designer has no way of doing this in a native VR environment. 
This is due on the one hand to the integration of appropriate features in conventional programs, and on the other hand, to the lack of input devices. My project tackles this problem by providing an input device for constructing products, creating figures, or building VR environments. 
Working while sitting on a complex Assembly should go seamlessly into looking at the life-size model, in which the remaining subtleties can still be tackled. This is made possible by a belt attachment and a charging station, through which the controller can be used as a steering wheel through the virtual space.
With this new category of controllers, which is deliberately different from the gaming segment, I tried to cover the individual requirements of different user groups by designing the product with a modular approach. 
The VR-IN controller has a removable controller located on the right-hand side, which is based on conventional VR input methods. The left side is reserved for a 3-D mouse that can be used for moving objects in virtual reality.
In virtual reality, the controller is shown to the user. All the functions relevant to the user's activity are projected onto the physical buttons to build a connection between the digital and analogue experiences. 
The controller is captured by the cameras integrated into the VR glasses and "projected" onto the keyboard. 
The user's hands are projected in VR so that he can orient himself. 

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